Annoying Design

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Entries Tagged as 'web design'

Web design like it’s 1999

March 17th, 2009 1 Comment

A fellow designer at Modernista summed up her take on Facebook’s new feed interface to me as “a huge crush on Twitter.” I call it Twitter a go-go. It’s a clear comparison: same single text entry field, and timeline of updates.
But Twitter with it’s simple functionality and and open API is a drastically different animal [...]

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Designing For the Strengths of Different Channels

December 15th, 2008 3 Comments

It’s difficult but necessary to design for each channel as a unit of a whole – designing for each medium’s strengths. Because taking a great TV commercial and posting it on the Web as a microsite, doesn’t make a great website – yet that’s done even by some of today’s best brands (note: just [...]

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Yahoo! Homepage Redeisgn: Reduced Clutter

October 28th, 2008 No Comments

Yahoo! is doing a major homepage redesign, and here’s a screen cap I came across. Notice how clean and simplified it looks — with very clear sections for different types of user tasks and functionality, and minimal content — it really prioritizes what’s important, and cuts out the clutter. IMHO, this gives Google a competitive [...]

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Put Your Website Where Your Mouth Is

October 26th, 2008 1 Comment

Talk is cheap in any medium. You can’t just say you’re there to help your customers and not back it up with well-designed functionality on your site that provides real value.
And so when Obama’s website recently added a Tax Calculator to show how much people will save under his plan, I had to post about [...]

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Sex appeal, the ‘09 Camero, and interactive design

May 28th, 2008 5 Comments

For decades industrial designers have know how to make products desirable and emotional (eg: Kansei Engineering and the sensorial quality assessment method). By infusing basic physiological truths into the design (power, sex, status), you can transform an ordinary utilitarian object into something people crave.
Cars are a great example (like this 2009 Camero… mmmm sexy!). They [...]

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A cheet sheet for Rapid Prototyping

May 27th, 2008 3 Comments

Summary: Brainstorming doesn’t work. Rapid prototyping is all about the quick and dirty approach. Never involve more than 3 people in a prototype.
Back in grad school, there were four guys called the Experimental Gameplay team, who spent a semester prototyping digital games in 7-day cycles. I sat next to them for that semester while [...]

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What Is The Future Of Design? (Hint: it’s not the web)

May 23rd, 2008 2 Comments

What’s the future of design you ask?
Taking game design concepts and ideas, and applying it to all other areas of design, from products to websites, to make experiences more engaging, addictive, and visceral.
This week USA Today’s Mike Snider wrote an article: “Social sites help casual games reach the next level” where he talked about the [...]

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