Tag Archives | web design

Web design like it’s 1999

A fellow designer at Modernista summed up her take on Facebook’s new feed interface to me as “a huge crush on Twitter.” I call it Twitter a go-go. It’s a clear comparison: same single text entry field, and timeline of updates. But Twitter with it’s simple functionality and and open API is a drastically different [...]

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Designing For the Strengths of Different Channels

It’s difficult but necessary to design for each channel as a unit of a whole – designing for each medium’s strengths. Because taking a great TV commercial and posting it on the Web as a microsite, doesn’t make a great website – yet that’s done even by some of today’s best brands (note: just because [...]

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Yahoo! Homepage Redeisgn: Reduced Clutter

Yahoo! is doing a major homepage redesign, and here’s a screen cap I came across. Notice how clean and simplified it looks — with very clear sections for different types of user tasks and functionality, and minimal content — it really prioritizes what’s important, and cuts out the clutter. IMHO, this gives Google a competitive [...]

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Put Your Website Where Your Mouth Is

Talk is cheap in any medium. You can’t just say you’re there to help your customers and not back it up with well-designed functionality on your site that provides real value. And so when Obama’s website recently added a Tax Calculator to show how much people will save under his plan, I had to post [...]

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Sex appeal, the ’09 Camero, and interactive design

For decades industrial designers have know how to make products desirable and emotional (eg: Kansei Engineering and the sensorial quality assessment method). By infusing basic physiological truths into the design (power, sex, status), you can transform an ordinary utilitarian object into something people crave. Cars are a great example (like this 2009 Camero… mmmm sexy!). [...]

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A cheet sheet for Rapid Prototyping

Summary: Brainstorming doesn’t work. Rapid prototyping is all about the quick and dirty approach. Never involve more than 3 people in a prototype. Back in grad school, there were four guys called the Experimental Gameplay team, who spent a semester prototyping digital games in 7-day cycles. I sat next to them for that semester while [...]

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