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	<title>Annoying Design &#187; strategy</title>
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		<title>ETC Lessons: Themed Entertainment Principals</title>
		<link>http://www.annoyingdesign.org/blog/2008/02/15/etc-lessons-themed-entertainment-principals/</link>
		<comments>http://www.annoyingdesign.org/blog/2008/02/15/etc-lessons-themed-entertainment-principals/#comments</comments>
		<pubDate>Fri, 15 Feb 2008 22:32:59 +0000</pubDate>
		<dc:creator>ross</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[interactive entertainment]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[usability]]></category>

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		<description><![CDATA[Rummaging through old course notes I took during grad school at Carnegie Mellon&#8217;s Entertainment Technology Center, I came across this simple list of &#8220;themed entertainment principals.&#8221; Whether its a video game, or virtual world you&#8217;re building, these three design principals are ones to follow: Know your story. From the dramatic arc you create, to the [...]]]></description>
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