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	<title>Annoying Design &#187; gaming elements</title>
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		<title>What Is The Future Of Design? (Hint: it&#8217;s not the web)</title>
		<link>http://www.annoyingdesign.org/blog/2008/05/23/what-is-the-future-of-design-hint-its-not-the-web/</link>
		<comments>http://www.annoyingdesign.org/blog/2008/05/23/what-is-the-future-of-design-hint-its-not-the-web/#comments</comments>
		<pubDate>Fri, 23 May 2008 16:06:43 +0000</pubDate>
		<dc:creator>ross</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[website design]]></category>
		<category><![CDATA[club penguin]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[forrester report]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[gaming elements]]></category>
		<category><![CDATA[mike snider]]></category>
		<category><![CDATA[web design]]></category>

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		<description><![CDATA[What’s the future of design you ask? Taking game design concepts and ideas, and applying it to all other areas of design, from products to websites, to make experiences more engaging, addictive, and visceral. This week USA Today’s Mike Snider wrote an article: “Social sites help casual games reach the next level” where he talked [...]]]></description>
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