Annoying Design

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Entries Tagged as 'development cycles'

A cheet sheet for Rapid Prototyping

May 27th, 2008 3 Comments

Summary: Brainstorming doesn’t work. Rapid prototyping is all about the quick and dirty approach. Never involve more than 3 people in a prototype.
Back in grad school, there were four guys called the Experimental Gameplay team, who spent a semester prototyping digital games in 7-day cycles. I sat next to them for that semester while [...]

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