Summary: Brainstorming doesn’t work. Rapid prototyping is all about the quick and dirty approach. Never involve more than 3 people in a prototype.
Back in grad school, there were four guys called the Experimental Gameplay team, who spent a semester prototyping digital games in 7-day cycles. I sat next to them for that semester while [...]
Entries Tagged as 'development cycles'
A cheet sheet for Rapid Prototyping
May 27th, 2008 3 Comments
Tags: brainstorming · core concept · development cycles · game design · interactive · paper prototypes · prototype · web design
