Michael Wesch, a professor of cultural Anthropology at Kansas State U, caught a lot of people’s attention with a YouTube video that summarized the essence of Web 2.0. Recently he helped 200 of his students at KSU collaboratively surveyed their own media habits to really question traditional education — which is obsolete at best. These [...]
Entries Tagged as 'design'
Youth Today: refugees of a failed system
June 3rd, 2008 2 Comments
Tags: cultural anthropology · design · gen y · media habits · millennials · traditional education · you tube · youth marketing
What Is The Future Of Design? (Hint: it’s not the web)
May 23rd, 2008 2 Comments
What’s the future of design you ask? Taking game design concepts and ideas, and applying it to all other areas of design, from products to websites, to make experiences more engaging, addictive, and visceral. This week USA Today’s Mike Snider wrote an article: “Social sites help casual games reach the next level” where he talked [...]
Tags: club penguin · design · facebook · forrester report · game design · gaming elements · mike snider · web design
Towards the Customer-Centric Organization
May 5th, 2008 2 Comments
There’s exciting thought brewing right now about how user-centered design and customer experience thinking can impacting, not product or website design, but the very building blocks of business, like org charts, process flows, even manufacturing. As companies realize they need open up their marketing mentality, so are a handful applying that thought to other areas [...]
Tags: adam richardson · american apparel · business structures · customer experience · design · org charts · organization structure · personas · rfid chip · silos · user centered design · user experience
Forrester’s Gen Y design principals
March 17th, 2008 1 Comment
Young consumers. Generation Yers. “Those crazy Kids!” You want to reach them online with a website or a Facebook app? You need a specific design framework that takes into account their very unique needs an desires. Forrester research guru, Bruce Temkin, and myself outlined four Gen Y design principals: immediacy, Gen Y literacy, individualism, and [...]
Tags: design · generation y · young consumers · youth
why us kidz love 80s retro
March 14th, 2008 No Comments
There’s a reason why my 18 year-old kid brother Jake loves watching VH1′s I love the 80s. Even though he was born in 1990. The kitschy, fashion-insane era of the 80s captures his interests much more than the 70s or 90s. There’s just something about big hair and tight gold pants that makes ya [...]
lowercase letters and the new myspace aesthetic…
February 25th, 2008 1 Comment
lowercaseletters just look better. But customizing Myspace profiles with a template or silly color scheme does not. And lots of young people are catching on to that. Young people are more design-savvy and creative than ever before. They know good design when they see it. And they realize MySpace is over — it has become [...]
Tags: design · myspace · personalization · social networking
ETC Lessons: Themed Entertainment Principals
February 15th, 2008 No Comments
Rummaging through old course notes I took during grad school at Carnegie Mellon’s Entertainment Technology Center, I came across this simple list of “themed entertainment principals.” Whether its a video game, or virtual world you’re building, these three design principals are ones to follow: Know your story. From the dramatic arc you create, to the [...]
Tags: design · interactive entertainment · strategy · usability
