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	<title>Annoying Design &#187; design strategy</title>
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	<link>http://www.annoyingdesign.org/blog</link>
	<description>redesign the world</description>
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		<title>Building a UX Team of One</title>
		<link>http://www.annoyingdesign.org/blog/2008/08/20/building-a-ux-team-of-one/</link>
		<comments>http://www.annoyingdesign.org/blog/2008/08/20/building-a-ux-team-of-one/#comments</comments>
		<pubDate>Thu, 21 Aug 2008 05:53:39 +0000</pubDate>
		<dc:creator>ross</dc:creator>
				<category><![CDATA[agencies]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[cross channel]]></category>
		<category><![CDATA[design ideas]]></category>
		<category><![CDATA[design principals]]></category>
		<category><![CDATA[design strategy]]></category>
		<category><![CDATA[experience design]]></category>
		<category><![CDATA[user experience]]></category>

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		<description><![CDATA[<p style="float:right; margin:0 0 10px 15px; width:240px;">
		<img src="http://www.ugleah.com/img/ux-team-of-one.gif" width="240" />
		</p>It&#8217;s been a long blogging hiatus. I&#8217;ve been taking time to work on my job search and figure out what I&#8217;m most passionate about), But now I&#8217;ve started working on a big blog post titled &#8220;Developing Experience Design Within The Traditional Agency.&#8221; My hypothesis is that as consumer distrust and distaste of advertising increases, they&#8217;ll [...]]]></description>
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		<title>Design and a theory of everything</title>
		<link>http://www.annoyingdesign.org/blog/2008/06/17/design-and-a-theory-of-everything/</link>
		<comments>http://www.annoyingdesign.org/blog/2008/06/17/design-and-a-theory-of-everything/#comments</comments>
		<pubDate>Tue, 17 Jun 2008 20:09:51 +0000</pubDate>
		<dc:creator>ross</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[design processes]]></category>
		<category><![CDATA[design strategy]]></category>
		<category><![CDATA[effective design]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[harmonic series]]></category>
		<category><![CDATA[magnetic fields]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[string theory]]></category>
		<category><![CDATA[sustainable design]]></category>
		<category><![CDATA[vibrations]]></category>

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		<description><![CDATA[Cati Vaucelle posted a picture of NASA using 3D composing with sound-controlled CGI to make magnetic fields visible, and this got me thinking about universality. Recently as I have been studying design strategy, I&#8217;ve noticed that the most effective design processes as cyclical. User research feeds design prototyping, which feeds user research. And with sustainable [...]]]></description>
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		<title>The Zen of Design Strategy</title>
		<link>http://www.annoyingdesign.org/blog/2008/06/10/the-zen-of-design-strategy/</link>
		<comments>http://www.annoyingdesign.org/blog/2008/06/10/the-zen-of-design-strategy/#comments</comments>
		<pubDate>Wed, 11 Jun 2008 03:00:39 +0000</pubDate>
		<dc:creator>ross</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[sustainability]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[charles ives]]></category>
		<category><![CDATA[commerce]]></category>
		<category><![CDATA[design strategy]]></category>
		<category><![CDATA[left brain right brain]]></category>
		<category><![CDATA[strategic design]]></category>
		<category><![CDATA[sustainable design]]></category>
		<category><![CDATA[zen]]></category>

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		<description><![CDATA[Summary: I&#8217;ve been traveling non-stop to design agencies recently. Hope to post about my experiences soon. For now, I&#8217;ve been thinking about the intersection of design and strategy. Here&#8217;s a zen take on things&#8230; I often dream about &#8220;what ifs.&#8221; Possibilities that could build a better world. When I walk city streets I wonder: &#8220;what [...]]]></description>
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