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	<title>Annoying Design &#187; 2009 camero</title>
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	<description>redesign the world</description>
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		<title>Sex appeal, the &#8217;09 Camero, and interactive design</title>
		<link>http://www.annoyingdesign.org/blog/2008/05/28/interactivedesignandsexappeal/</link>
		<comments>http://www.annoyingdesign.org/blog/2008/05/28/interactivedesignandsexappeal/#comments</comments>
		<pubDate>Wed, 28 May 2008 20:15:10 +0000</pubDate>
		<dc:creator>ross</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[2009 camero]]></category>
		<category><![CDATA[emotion]]></category>
		<category><![CDATA[industrial design]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[product design]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[web design]]></category>

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		<description><![CDATA[For decades industrial designers have know how to make products desirable and emotional (eg: Kansei Engineering and the sensorial quality assessment method). By infusing basic physiological truths into the design (power, sex, status), you can transform an ordinary utilitarian object into something people crave. Cars are a great example (like this 2009 Camero&#8230; mmmm sexy!). [...]]]></description>
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