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	<title>Annoying Design</title>
	<link>http://www.annoyingdesign.org/blog</link>
	<description>redesign the world</description>
	<lastBuildDate>Thu, 02 Jul 2009 13:22:53 +0000</lastBuildDate>
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	<item>
		<title>The Lifecycle of the CMO</title>
		<description>

Yahoo will debut new branding in the fall, courtesy of a newly-hired CMO. Futurelab has an interesting take on how what most marketing execs do: burn through media money and leave.
She  has a newly hired coterie of her favorite branding gurus. There's nothing surprising about this news: one of the ...</description>
		<link>http://www.annoyingdesign.org/blog/2009/07/02/the-lifecycle-of-the-cmo/</link>
			</item>
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		<title>Marketing Lessons From An Ex-Marine</title>
		<description>

When Marines get rifle lessons, they learn the acronym BRASS: Breathe, Relax, Aim, Squeeze, Shoot, and Bruce Temkin wrote about how these can apply to marketing:
Breathe: Set aside time every week to focus on what your brand is communicating. Don't just assume you have it right for the next few ...</description>
		<link>http://www.annoyingdesign.org/blog/2009/07/01/marketing-lessons-from-an-ex-marine/</link>
			</item>
	<item>
		<title>&#8220;Beta&#8221; doesn&#8217;t have to look bad</title>
		<description>

I think the new agency site for CP+B is fantastic for three reasons:


	 The aggregation concept is a solid approach for companies (@Jowyang points that out) -- bringing together all the conversations around a company from across the web fits the paradigm of open and transparent.
	They've launched the site in ...</description>
		<link>http://www.annoyingdesign.org/blog/2009/07/01/beta-doesnt-have-to-look-bad/</link>
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		<title>Good Design is&#8230;</title>
		<description>

If you own an iPod you'll know Dieter Rams' work by absorption. He was the head of design at Braun, the German consumer electronics manufacturer, and influenced Johnathan Ives, who designed the iPod:



His "ten commandments" for good design focuses on simplicity and minimalism. This is a list a lot of ...</description>
		<link>http://www.annoyingdesign.org/blog/2009/06/30/good-design-is/</link>
			</item>
	<item>
		<title>links for 2009-06-24</title>
		<description>
                App Growth, PalmOS vs iPhoneOS
                An O&#039;Reilly Radar look the development community success of the two rivals.
   ...</description>
		<link>http://www.annoyingdesign.org/blog/2009/06/24/links-for-2009-06-24/</link>
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	<item>
		<title>Process Fosters Innovation at Google</title>
		<description>

Whether you're an operational executive, or a creative director, one of your goals is to push out  forward-thinking, innovative work. But is process the antithesis of creativity? Is discipline a dirty word? Not at all.

For a while, Google as been synonymous with innovation. The company famously lets its engineers spend ...</description>
		<link>http://www.annoyingdesign.org/blog/2009/06/24/process-fosters-innovation-at-google/</link>
			</item>
	<item>
		<title>Digital Darwinism</title>
		<description>

The parallel between enterprise and organism isn't new, but this Booz &#38; Company article explains marketing in that way, and I think it's pretty insightful. Connecting the idea of biological DNA to corporate DNA, the lifeblood of an organization or organism, but also how ad agencies and marketing services providers ...</description>
		<link>http://www.annoyingdesign.org/blog/2009/06/18/digital-darwinism/</link>
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