Archive for the 'social networks' Category

26
Jun

Twitter Gets A Can Of Site Downtime Whoopassss

Twitter, the ever-popular microblogging service, has had major site outages and bugs lately. And the usually enthusiastic Twitter user-base is growing frustrated 140-characters at a time. So if Twitter doesn’t recover soon, they may never recover at all. This site is becoming a great example for companies of how important basic service features are, like reliability.

Regular Twitter users come to the Web site to send “updates” (or “tweets”; text-based posts, up to 140 characters long) to each other — one big digital chart room. But the key part of the conversation — the “Replies” functionality which lets users communicate and have conversations — has been down, taking a lot of the fun out of the service.

Becoming less fun is the worst thing that could happen to twitter, who right now is far ahead of it’s competition…

Twitter Site Traffic

But here’s the rub: Twitter’s site outages could create a lull in popularity that allows alternative, similar sites a window for success…

TwitterGoesBust

a) Twitter wins early adopters and establishes a strong core user base.

b) Frequent site downtime begins to erode Twitter’s popularity.

c) Frustrated with the service, Twitter users flock to competitors like. Pownce and Jaiku.

d) Competitors grow exponentially through a mass exodus of Twitter’s audeince, and new consumer adoption.

18
Jun

Some Thoughts on MySpace’s Redesign

MySpace is rolling out their new re-design, as of yesterday, which the brilliant folks at Adaptive Path played a large part in. I’m always impressed by their work, but I was surprised by the screenshots of the redesign I saw on Valleywag who notes:

“When Fox Interactive began interviewing Web designers for the job last fall, they told the candidates the main goal was to match rival Facebook feature-for-feature.”

Surprised because it seems like MySpace might be foregoing the design elements that made it so popular in the first place.

Friendster way back when…

Think back to 2004, when Friendster was all the rage. See below referanced obligatory trend graph…

Myspace Google Trends

At that time MySpace quickly surpassed Friendster — with easy linking to profiles that could spread over IM, self-promotion from bands and musicians, and a digitally native audience of hipsters, punks, and urban youth.

In retrospect, Friendster was so eager to attend the high school junior prom that is Web 2.0, that it pre-boozed itself into drunk, dry-heaving oblivion before the dancing even began. It forgot who it’s core audience was, but MySpace’s anti-design site design really resonated with the need for personalization. And as Danah Boyd pointed out — MySpace built a huge following amongst specific socio-economic divisions — those hipsters and punks, for example.

But by following Facebook, is MySpace abandoning its audience? Did its original design contribute to its success?

Continue reading ‘Some Thoughts on MySpace’s Redesign’

12
Jun

Turning A Facebook App Into A Viral Hit

Last month, I wrote about Jia Shen’s approach to designing killer Facebook applications. He’s the co-founder of RockYou, the makers of SuperWall (2 million daily active users).

Today, I want to take Jia’s approach, and season it with some of my own thinking to see how we might redesign an existing Facebook app called “Nordsrtom Fashion Status” to be more viral (here’s the app’s Facebook page).

This app was created by the folks at Zeus Jones — a marketing start-up that I’ve been closely following because of their unique take:

“We believe that actions speak louder than words and are dedicated to solving business problems by helping clients use their marketing to do things for their customers instead of just saying things to them.”

Back to Facebook and the Nordstrom Fashion Status app. Which I’m going to dissect by suggesting changes, and then explaining why those changes will help increase the apps viral success. First, here’s the Nordstrom app right now:

Nordstrom-Fashion-status.jpg

Users can update their mood/status, and also list what clothing their wearing. There are two other tabbed sections on the app, letting you see what brands your friends wear the most, and what’s most popular across the US.

Overall my idea is to transform it from Fashion Status, to Nordstrom Fashion Sense…

Nordstrom-Fashion-Sense.jpg

First change: Make the app more social, by transforming it into an outfit recommendation tool. Let users detail what outfit their wearing, but also allow them to create their outfit ideas to share with friends — so they can become each other’s “fashion consultants.”

Why?: To make any app go viral on Facebook, there has to be a social component which incentives users to share and even encourage their friends to sign up. As Jai at RockYou pointed out, this is driven by social messaging. When I post something on SuperWall, all of my friends get notifications — which is in essence free advertising of the app. That’s what drives viral growth: notifications and news feed posts.

Second change It should be less about people’s moods, since Facebook already has a status function, and more about their fashion sense. Allow them to vote on the outfits friends create with a simple “hot or not” approach. And then provide rankings to see which friends have the hottest fashion sense. Another added dimension, would be if users were awarded points for their top outfits — and could use those points to redeem something in-store.

Why?: Competitive elements — being able to vote on each other’s content and get a score or ranking of where you stand — encourages active participation. Because it provides users with a challenge, and a consequence to their decisions. Simply put, it makes the experience more meaningful. That’s the success behind sites like HotOrNot.com.

Third and fourth changes: Remove the “US” tab — we want to keep this relevant to people’s friends and close networks. And then loose the heavy-handed links back to Nordstrom.com — users will search for the brands if they like the outfits.

Why?: These two much smaller changes help to make each element in the application support the core purpose of the app — focus on users’ immediate social networks, and make it more about expressing fashion sense, than showcasing Nordstrom on your Facebook page.

Thanks the quick and dirty viral redesign. What do you think? Next week I’m going to write up a cheat sheet for Facebook app design. Stay tuned…

28
Apr

Games, Community and Music = Future of the Recording Industry

Summary: GTA IV is coming so get ready. Rock Band is the future of the record industry. And it’s community is growing. (Plus, Harmonix is hiring a Web designer.)

Grand Theft Auto IV (GTA IV) is coming our way, and sales are predicted to be huge. PSFK notes that Rockstar (the makers of Grand Theft Auto) and record labels are planning to create in-game radio-stations.

Is this partnership a seed of the music industry’s future? No. The real future of the music industry is with games like Rock Band.

Back in January, GigaOm claimed this is because RockBand makes the whole DRM cotroversy a moot point:

Games like Rock Band, Guitar Hero and Singstar take music beyond just the recording. This was the reasoning behind MTV’s purchase of Harmonix, and the subsequent release of Rock Band this holiday season. Marry this to Internet-connected consoles and storefronts like Microsoft’s XBox Live, and maybe music publishers can find ways to revitalize the musical experience.

And because of the work involved — annotating songs, splitting instrument tracks, and marking those elusive little stars — consumers will be hard-pressed to produce their own experiences. DRM won’t be relevant, because the content it protects is only a fraction of the experience the labels are selling.

All of that is true, although having created some of the songs for Guitar Hero I, I can tell you it’s an incredibly simple process. But here’s the bottom line:

RockBand’s strength is it’s a platform with a built-in community.

The real promise of Rock Band is that it synthesizes multiple experiences — rock tunes become an interactive, collaborative experience. Just fuel it with endless content, song upgrades, new album releases, and you’ve got a new way of monetizing music.

What’s so impressive to me about Rock Band on the XBOX 360 is the community element. Harmonix, the developers, will be able to link a group of friends playing the game together in a basement in Ohio, with the whole community on RockBand.com. And they’re hiring a site designer to do just that.

18
Apr

RockYou Showcases Gen Y Design Practices

RockYou.com is a top site for teens, and their Facebook apps are some of the most popular. As I alluded to, I interviewed Jia Shen, CTO and co-founder of RockYou, about how he and his team target young consumers online.

Jia had great insights to share, and a real knack for clearly articulating the way he approached efforts like creating Super Wall on Facebook.

With help from Bruce Temkin and Steve Geller, I fleshed out Jia’s commentary into a case-study document for Forrester: RockYou Showcases Gen Y Design Practices.

Here are they key points Jia shared, but if you want to full scoop with “Forrester’s Take,” check out the report:

  • “Target girls first, boys second.” RockYou targets young female consumers with its online offerings, like a slideshow creation tool with customizable sparkling effects. Yet the firm has managed to appeal to both genders. How? “Attract a female market and let the male market follow naturally,” says Shen.
  • “Grab design inspiration from offline media.” To find design inspiration and fresh content, RockYou hunts through teen fashion magazines like Cosmo Girl and Teen Vogue. “We think kind of like the fashion industry — things have seasonality.”
  • “It’s really all about the fun.” To amass as much of a youth audience as possible, RockYou’s Facebook offerings focus on basic social themes: messaging and communication, social quizzes and dating, and games.
  • “Design for viral messaging and social incentives.” RockYou articulated two approaches for creating Facebook applications: 1) Design for long-term stickiness, or 2) focus on viral growth.

RockYou-homepage




 Subscribe in a reader

Subscribe in NewsGator Online Add to Google Reader or Homepage

August 2008
M T W T F S S
« Jul    
 123
45678910
11121314151617
18192021222324
25262728293031