I took a slide by David Armano, and spun it differently, as a way to illustrate how brands use spokespersons, instead of their own customers. And showcase the individual, rather than the community. What Brands Do: (use spokespeople, rather than real people) What Brands Should Do: (take consumers, and put them front and center) [...]
Sex appeal, the ’09 Camero, and interactive design
For decades industrial designers have know how to make products desirable and emotional (eg: Kansei Engineering and the sensorial quality assessment method). By infusing basic physiological truths into the design (power, sex, status), you can transform an ordinary utilitarian object into something people crave. Cars are a great example (like this 2009 Camero… mmmm sexy!). [...]
A cheet sheet for Rapid Prototyping
Summary: Brainstorming doesn’t work. Rapid prototyping is all about the quick and dirty approach. Never involve more than 3 people in a prototype. Back in grad school, there were four guys called the Experimental Gameplay team, who spent a semester prototyping digital games in 7-day cycles. I sat next to them for that semester while [...]
What Is The Future Of Design? (Hint: it’s not the web)
What’s the future of design you ask? Taking game design concepts and ideas, and applying it to all other areas of design, from products to websites, to make experiences more engaging, addictive, and visceral. This week USA Today’s Mike Snider wrote an article: “Social sites help casual games reach the next level” where he talked [...]
Brands need to be more like PEOPLE
Brands are like people. At least that’s what they need to become. Because today, most brands are like corporations — stogy, slow, monolithic… Many consumers might love a certain brand, but the brand rarely loves them back. And that needs to change if brands are going to stay relevant in today’s social web world. It [...]
The Big Apple is big on Design biz
Bruce Nussbaum asks if New York is the new innovation and design center. I say “Yes” to design hub, but no to NYC as an innovation center. Here’s why: Big Design companies are focused in NYC Advertising Age recently came out with their 2008 agency report, which has a list of the top 25 ad [...]
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Oldies But Goodies
- Digital Agency Sites Suck April 7, 2008
- Defining Sustainability As Cradle To Cradle Design June 16, 2008
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Average Time Spent on site: 56 seconds.
May 7, 2009
- Sex appeal, the ’09 Camero, and interactive design May 28, 2008
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February 20th: I am going back to school!
February 2, 2012
- Song of the Day: Electric Light Orchestra’s “Without Someone” January 31, 2012
- Content Is King – Bill Gates (1/3/1996) January 19, 2012
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Designing for Documentation vs. Designing for Development
January 10, 2012